![]() The mirror modifier creates symmetry between the positive and negative part of the axis we mirror across. If you are here to find out about how to create a mirror as in a reflective material, click here and I will take you further down the article. ![]() By default, your object will be mirrored on the X axis. In object mode, go to the modifier stack and add a mirror modifier to your object. We use this to mirror geometry between the positive and negative side of an axis. The most common way to mirror in Blender is to use a mirror modifier. Let's take a deep dive into mirroring in Blender and see what each of those can mean. We may want to mirror geometry, or a brush stroke or perhaps we are talking about creating a mirror as a shader. ![]() Mirroring in Blender may have multiple meanings.
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